iPad (Part 2)
As I prepare to attend the CTIA Wireless 2010 show in Las Vegas this week, I am reflecting on how interesting the conference should be with the perennial absence of Apple and the imminent market introduction of the Apple iPad. When I attended and analyzed CTIA 2008, the mobile industry was scrambling to react at all levels to the market introduction and success of the Apple iPhone.
In 2010, it is clear that Apple has strongly influenced mobile industry structure, as well as consumers’ expectations of a mobile device and the ecosystem that surrounds it including service providers, handset designers, applications developers, content providers, accessory makers, and more. As I pointed out in an earlier article, in my view an essential element that makes the iPad different in an important way is that the iPad is the first widely available platform that will give users and developers the opportunity to explore large-size, multi-touch applications. This device characteristic combined with Apple’s appeal to the mass market, and the built-in user base and developer community created with the iPhone, have enabled Apple, its customers, and developers to invent the future of user interfaces. Thus I found an article from the March 21 New York Times revealing and supporting my position. Neil Young co-founder and head of the iPhone gaming studio Ngmoco, said his company was updating several games to accommodate the iPad, including a multiplayer game called Charadium where players draw items and take turns guessing what the picture is. The game will get new controls and a roomier blank pad to draw on.
“There are so many more places to touch on the screen,” he said. “We can have a lot more fun with it.” ”
Naturally, since the ever green/very durable Mr. Young is one of my all time favorite musicians, song writers, entrepreneurs, I am happy to see that I am in good company with my views of the iPad.
With “so many more places to touch” the iPad will present us all with an opportunity to test our ideas and see where they lead.
Date: March 22, 2010
Categories: Displays, Gadgets, Investment, Mobile Phones, Touch Screens, User interfaces, Wireless Networking

